![]() That’s how I started working on the series.īlazBlue Cross Tag Battle is quite a departure from the BlazBlue series in many ways. I had been involved with the Guilty Gear series for over 10 years and came up with the idea of BlazBlue. Arc System Works, since we had expertise in fighting games, wanted to add another new IP to our line up. This was at the time when Daisuke didn’t want to make a Guilty Gear series for a couple of years…it was during the time of Guilty Gear Overture which was a real-time strategy game. So in continuing the BlazBlue series, I would like to start with a new type of game with new systems. On the other hand, my feeling is that we’ve experimented with a lot of things with BlazBlue Cross Tag Battle. Did you ever think it would have lasted as long as it did?Īctually, the series has a, I don’t want to say a period, but one ending with Central Fiction. Many fighting games have come and gone over the years, but the BlazBlue series is still here. Very tough (laughs), but at the same time very satisfying. At Arc REVO America 2019, we had a chance to sit down with Mori-san and talk about BlazBlue, Guilty Gear, his thoughts on Marvel and DC, and what the future holds for the BlazBlue series.ġ1 years, anime series, manga series, multiple games…how does it feel to have been involved in such a memorable franchise? Toshimichi Mori has created a series that has become a worldwide phenomenon: BlazBlue.
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